RISK Legacy 6

Sixth Risk Legacy game was a very short one. Leander chose the Khan Industries faction, which is the lead faction and must start in the world capital (he gets 3 extra troops and may choose the top mission card), Kobe started in Australia with the Saharan Republic, Hannes in South Africa with the Imperial Balkania and I in the middel of Europe with die Mechaniker. Tarek was absent.
Leander quickly took control of South and North America (Khan Industries really is a troop factory, but there are 2 biohazard scars), Hannes took Africa and expanded in Asia, Kobe took Australia and also expanded in Asia and I (because I had few troops) took Europe step by step.
Kobe attacked Leander once, but Leander retaliated immediatelly. He did the same when I took Greenland. This allowed Hannes to take my HQ after he purchased another red star and winning the game.
Up to now Leander and Tarek have won 2 times, Hannes and me 1 time and Kobe 0 times.
Next time we try to open up one of the 2 remaining pockets, but what will be in them?... extra cards and rules, but which ones? Another army? Extra powers for the factions? New closed envelopes? ...

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