HIMO
There have been a few games published in recent years that, on paper, looked attractive be that for reasons of theme, style, designer, or just plain popularity/hype. This weekend I got the chance to play a number of them including Smartphone Inc. (above) which, given my technical career, would seem to be an obvious one to add to the shelves.
The others were Nemesis (think: Alien, the board game), Anachrony (time travel), and Dice Hospital (looking very much like a 90's computer game of a similar name).
Nemesis was fun. OK, so I was injured, bitten, infected, blown up by a grenade and abandoned on a spaceship that we'd rigged to explode, but, you know, it happens :o)
The others were underwhelming. Yes, all very good games that I'd be happy to recommend to someone with a smaller collection, but nothing especially innovative beyond one-trick-wonders within the game mechanisms.
Happy I Missed Out on the buying frenzy around these.
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