Strangeland
A land of giants (or really small houses) and gianter mushrooms.
My first play of a complicated cooperative game Spirit Island. We play as mystical spirits with magical powers helping the local primitives (the "mushrooms") defend the land against invaders (looking a tad like conquistadors).
It's different. Not sure I get that excited by the mythical complexity of the player characters but I'd happily play again if only for a change from fighting diseases or fires - the typical themes of coop games we've got here.
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